The Basics. Understanding BRAINS’ interface.
Like your own brain, BRAIN contains discrete pieces of functionality (sensing, vision, motor control, speech, etc). Working together, these pieces comprise your Robots’ “Intelligence”.
These pieces of functionality are exposed in BRAIN via “panels”. A panel is simply a self-contained piece of functionality such as motor control, speech, sensor feedback, etc.
This approach makes BRAIN modular, and very flexible. As new functionality is introduced, the functionality can simply be added as a new panel. BRAIN in essence is a container of panels,
These panels can be moved, re-sized, and customized. They can be shown or hidden depending upon your specific needs.
Screenshot showing a panel being moved.
Move, resize, or close a panel just as you would with any standard Windows form.
Accessing additional features within BRAIN.
In order to provide a maximum user interface, and to reduce clutter, some options are hidden until needed.
At the top of the main window is a subtle blue bar (below the Windows title bar) that spans the width of the application:

If you hover your mouse on this blue bar, you'll notice how the application expands to expose additional functionality via tabs. (The blue bar turns red to let you know that you have exposed the additional options. )
Compare this screen with the one below it - notice how there are tabs in the screen below?
Notice the red bar in the screen below, and how the option tabs now appear:
You close the option tabs, in exactly the same way. Hovering the mouse over the red bar hides the options.